

What is so great about the Supreme Commander formula is how epic it is. Just as I was beginning to relax it was time to plant my mech’s feet back into the ground and start grinding down the next portion of troops. After beating back a hearty Seraphim force, my weary army was asked time and time again - several times for each mission, in fact - to take on fresh enemy combatants. But the surprising part is that, despite all the difficulty and confusion, I was having a great time. I think that bears repeating: Five hours on one mission. I clocked in around five hours on a few of the missions. Veterans might go through the levels faster than people like myself, but even they will need to devote around two hours for each. Five hours later, you will be thinking otherwise.ĭespite consisting of only six missions, Forged Alliance will take quite a while to play through. Going into the first battle, after being prompted that the tutorial is recommended for newcomers and playing through it, it’s easy to think that you have a grasp on things.

The tutorial is pathetic and the printed manual is actually just a tech tree with the more in-depth manual relegated to PDF format on the disc itself. The difficulty curve isn’t so much a hill as it is a 90-degree angle.

For those who don’t own or have played through the original, Forged Alliance is like a kick to the face. It’s true that Forged Alliance is a standalone expansion, but I have to wonder why it’s standalone. Newcomers, however, might want to check out the original before taking a plunge into this epic mound of epicness. With 110 new units and 12 new multiplayer maps, this expansion is packed with enough new content to keep fans of the series busy for a long, long time. This time, man takes to the battlefield to repeal the invading alien force known as the Seraphim. Supreme Commander: Forged Alliance, the standalone expansion to the 2007 original, sees mankind returning to war.
